Jack the Nipper
in
Coconut Capers
The Map
The map comes in three sizes:
- Large
- This is a mosaic of actual-size screenshots of each of the 190 rooms.
Total size is 8192×960 pixels.
- Medium
- One fourth of actual size in eight files. Total size is 4096×480 pixels.
- Small
- One thirty-sixth of actual size in a single file. Total size is 1360×160
pixels
The Pranks
The coordinates used in the list below refers to the position of the rooms on
the map; (1,01) is the upper left room, and (6,32) the lower right.
- Drop the grease (2,02) onto
Tarzan's rope (2,03) to make
him lose his grip and fall into the water
- Drop the rope (5,07) from the
dead branch (6,08) when the
pygmy is directly below to trap him
- Drop the onion (6,11) in the room
with three hyenas (3,05) to make
them cry
- Drop the mouse (5,06) beside the
elephant (2,25) to scare
him
- Go close to the cannibal (2,13) so that
he chases you; escape by the rope and he will fall into the water
- Drop the toffee (5,16) when
standing on any log
(2,17-2,18/5,24-5,32) to render all crocodiles harmless by
making their jaws stick together
- Drop the woodworm (5,26) beside
the bridge (4,17) to destroy
it and to gain access to ten rooms below it (5,17-6,21). Note that this makes
it impossible to get from the right hand half of the map to the left. The
woodworm reappears (6,20) for no apparent reason
- Shoot the beehive (2,27) to
infuriate the beeswarm
- Drop the honey (5,28) in the hut
(2,26) after having shot the beehive to make the bees chase out the
band of pygmies
- Shoot the tasmanian devil (3,26) while
carrying the pineapple (5,31) and one
of the dynamites (3,28/2,32)
The End
After completing all 10 pranks, you may enter the temple (2,31) to end the
game.
The Keys
- Z
- Left
- X
- Right
- O
- Up
- K
- Down
- 0
- Fire
- Q
- Pause/Quit
The Credits
© 1987 Gremlin Graphics
Coding and sprite graphics: Greg Holmes
Graphics and screens: Terry
Lloyd
Odds and ends: Dave Pridmore, Andy Green, Chris Shrigley and Bob
Toone